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Apr 22 15 11:12 PM

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Pharmeceuticals & Drugs

FDA Report: Nanomanufacturing has revolutionized the pharmaceuticals industry, creating new wonder drugs and experimental chemicals that can help cure disease and restore health to the ill and dying. Unfortuantely it has also caused an epidemic of unregulated and dangerous street drugs that are plaguing the youth of America. These chemicals are being produced literally faster than we can legislate them...

Drug Dose Strength
Very Low (Very Easy Difficulty, Diff 6), Amount: 1/4th of normal dose, Duration Modifier: 1/4th normal duration (minimum of 1 round)
Low (Easy Difficulty, Diff 8), Amount: 1/2 of normal dose, Duration Modifier: 1/2 normal duration (minimum of 1 round)
Normal (Average Difficulty, Diff 10), Amount: 1 dose, Duration Modifier: None
High (Hard Difficulty, Diff 12), Amount: 2 doses or more, Duration Modifier: +1 to duration increment
Extreme (Very Hard Difficulty, Diff 14), Amount: 4 doses or more, Duration Modifier: +1d6 to duration increment
Near-Lethal (Near-Impossible Difficulty, Diff 16, 3d6 damage), Amount: 8 doses or more, Duration: +2d6 to duration increment
Lethal (Impossible Difficulty, Diff 18, 6d6 damage), Amount: 16 doses or more, Duration: +3d6 to duration increment

Creating Drugs 
You can create drugs using Medicine skill check (or Science if the drugs are organic and grown rather than made in a laboratory) based on the Creation Difficulty listed below, depending on how many total Creation points of the cost of Effects and subtracting Creation points of Side Effects. 
Creation Difficulty & Drug Prices
Very Easy, CreationPoints: 0 or less, Price: Very Cheap per 1 dose
Easy, Creation Points: 1, Price: Cheap per 1 dose
Average, Creation Points: 2-3, Price: Normal per 1 dose
Hard, Creation Points: 4-5, Price: Costly per 1 dose
Very Hard, Creation Points: 6-7, Price: Very Costly per 1 dose
Challenging, Effect Points: 8-9, Price: Expensive per 1 dose
Very Challenging, Effect Points: 10-11, Price: Very Expensive per 1 dose
Near Impossible, Effect Points: 12-13, Price: Astronomical per 1 dose
Impossible, Effect Points: 14+, Price: Luxurious per 1 dose

Drug Administration Type: 
Inhalant (Smoked or aerosolized), Onset Time: 1 round, Creation Points: +1
Injected (intravenous injection), Onset Time: 1 round, Creation Points: +1
Topical (Cream or skin contact), Onset Time: 1d6 rounds, Creation Points: 0
Insufflated (snorted up the nose), Onset Time: 1d6 rounds, Creation Points: 0
Sublingual (placed under the tongue to dissolve), Onset Time: 1d6 minutes, Creation Points: -1
Ingested (capsule, pill, or drinkable liquid), Onset Time: 1d6 minutes, Creation Points: -1
Digested (capsule, pill, or drinkable liquid), Onset Time: 1d6 hours, Creation Points: -2

Drug Duration:
Very Short Duration = 1 round, Creation Points: -1
Short Duration = 1d6 rounds, Creation Points: 0
Average Duration = 1d6 minutes, Creation Points: +1
Long Duration = 1d6 hours, Creation Points: +2
Very Long Duration = 2d6 hours, Creation Points: +3
Extreme Duration = 1d6 days, Creation Points: +4
Lasting Duration = 1d6 weeks, Creation Points: +6

Drug Effects
Mild Antipsychotic (Half penalty from Mania), Creation Points: +1
Antipsychotic (Negate penalty from Mania), Creation Points: +2
Mild Anti-Addictive (Half penalty from Addiction), Creation Points: +1
Anti-Addictive (Negate penalty from Addiction), Creation Points: +2
Mild Salient (Half penalty from Obsession), Creation Points: +1
Salient (Negate penalty from Obsession), Creation Points: +2
Mild Tolerant (+1 to Tolerance skill checks), Creation Points: +1
Tolerant (+2 to Tolerance skill checks), Creation Points: +2
Mild Euphoria (+1 to Socialize skill checks), Creation Points: +1
Euphoria (+2 to Socialize skill checks), Creation Points: +2
Mild Aphrodesiac (+1 to Persuade skill checks), Creation Points: +1
Aphrodesiac (+2 to Persuade skill checks), Creation Points: +2
Mild Stimulant (+1 to Initiative skill checks), Creation Points: +1
Stimulant (+2 to Initiative skill checks), Creation Points: +1
Mild Alertness (+1 to Awareness skill checks), Creation Points: +2
Alertness (+2 to Awareness skill checks), Creation Points: +1
Mild Antidote (+1 to Tolerance checks against toxins and poisons), Creation Points: +1
Antidote (+2 to Tolerance checks against toxins and poisons), Creation Points: +2
Mild Antiviral (+1 to Stamina checks against viral infection), Creation Points: +1
Antiviral (+2 to Stamina checks against viral infection), Creation Points: +2
Mild Antibiotic (+1 to Stamina checks against disease), Creation Points: +1
Antibiotic (+2 to Stamina checks against disease), Creation Points: +2
Catalyst (Upgrade the quality of all substance Effects by one category to maximum of that Effect type, Example: A Mild Neutralizer becomes a Neutralizer Effect), Creation Points: +2
Mild Neutralizer (Reduces the duration of other substances and drugs in the user's system by 1/2), Creation Points: +2
Neutralizer (Reduces the duration of other substances and drugs in the user's system by 1/4), Creation Points: +4
Mild Pain Tolerance (Grants 5 temporary Health Points for duration), Creation Points: +1
Pain Tolerance (Grants 10 temporary Health Points for duration), Creation Points: +2
Mild Regenerative (Heals 1d6 Health Points), Creation Points: +1
Regenerative (Heals 2d6 Health Points), Creation Points: +2
Strength Booster (+1 to Body-based skill checks), Creation Points: +2
Strength Enhancer (+1d6 to Body-based skill checks), Creation Points: +6
Speed Booster (+1 to Speed-based skill checks), Creation Points: +2
Speed Enhancer (+1d6 to Speed-based skill checks), Creation Points: +6
Perception Booster (+1 to Perception-based skill checks), Creation Points: +2
Perception Enhancer (+1d6 to Perception-based skill checks), Creation Points: +6
Intelligence Booster (+1 to Intelligence-based skill checks), Creation Points: +2
Intelligence Enhancer (+1d6 to Intelligence-based skill checks), Creation Points: +6
Willpower Booster (+1 to Willpower-based skill checks), Creation Points: +2
Willpower Enhancer (+1d6 to Willpower-based skill checks), Creation Points: +6
Luck Booster (+1 to Luck-based skill checks), Creation Points: +2
Luck Enhancer (+1d6 to Luck-based skill checks), Creation Points: +6
Mild Refresher (+1 Fatigue), Creation Points: +1
Refresher (+2 to Fatigue), Creation Points: +2
Mild Anti-Rad (-100 Rads), Creation Points: +1
Anti-Rad (-200 Rads), Creation Points: +2
Cancer Treatment (Negates the effects of Carncinogens), Creation Points: +2
Genetic Repair (Eliminates the user as a Mutation Risk), Creation Points: +2
Mild Psychedelic (Restore 1 Luck), Creation Points: +2
Psychedelic (Restore 2 Luck), Creation Points: +4
Age Restorer (Eliminates the effects of aging during use), Creation Points: +6

Drug Side Effects
Mild Physical Change (Suffer a -1 penalty to Socialize skill checks), Creation Points: -1
Physical Change (Suffer a -2 penalty to Socialize skill checks), Creation Points: -2
Mild Suggestibility (Suffer a -1 to Resist skill checks), Creation Points: -1
Suggestibility (Suffer a -2 penalty to Resist skill checks, on a critically failed Resist skill check against Persuade, you follow commands unquestioning), Creation Points: -2
Mild Paranoia (Lose 1 Luck from Luck Pool), Creation Points: -1
Paranoia (Lose 2 Luck from Luck Pool), Creation Points: -2
Truth Serum (Must succed a Resist  skill check of drug strength or speak only in truth or stream of conciousness, cannot use Deception skill), Creation Points: -2
Overdose Risk (Take 1d6 damage per 1 dose beyond 1 dose), Creation Points: -2
Mildly Addictive (On a failed Tolerance roll, you are compelled to buy more of the drug within a month. No withdrawal.), Creation Points: -1
Moderately Addictive (On a failed Tolerance roll, you are compelled to buy more of the drug within a week. If you go without the drug, you have a -1 penalty to all skill checks due to withdrawal until you can go for 1d6 weeks without it.), Creation Points: -2
Severely Addictive (On a failed Tolerance roll, you are compelled to buy more of the drug within a day. If you go without the drug, you have a -2 penalty on all skill checks due to withdrawal until you can go for 1d6 months without it.), Creation Points: -3
Mild Hallucinogen (-1 penalty to Perception-based skills), Creation Points: -1
Hallucinogen (-2 penalty to Perception-based skills, on a Critical Failure with Awareness, you see something that isn't there.), Creation Points: -2
Mild Agitation (you become restless and impatient, -1 to Resist skill checks), Creation Points: -1
Agitation (you become restless and impatient, -2 to Resist skill checks, on a critically failed Resist skill check against Taunt, you fly into a rage), Creation Points: -2
Mild Drowsiness (-1 penalty to Awareness and Initiative), Creation Points: -1
Drowsiness (-2 penalty to Awareness and Initiative), Creation Points: -2
Mild Fatigue (-1 to Fatigue score total during duration), Creation Points: -1
Fatigue (-2 to Fatigue score total during duration), Creation Points: -2
Carcinogen (Frequent use of drug requires a Deus Ex skill check of drug difficulty or user will develop cancer or tumors, a character who has carcinogens in his system suffers a -2 penalty to Tolerance skill checks for resisting mutation), Creation Points: -4
Mutative (User becomes a mutation risk while on the drug), Creation Points: -2
Mildly Toxic (1d6 damage per use), Creation Points: -1
Toxic (2d6 damage per use), Creation Points: -2
Severely Toxic (4d6 damage per use), Creation Points: -3
Deadly Toxic (8d6 damage per use), Creation Points: -4
Mildly Radioactive (Gain 100 Rads), Creation Points: -1
Radioactive (Gain 200 Rads), Creation Points: -2
Severely Radioactive (Gain 1d6x100 Rads), Creation Points: -4
Mild Memory Loss (-1 to Intelligence-based skill checks), Creation Points: -1
Memory Loss (-2 to Intelligence-based skill checks, also forget actions that occur during the duration of the drug), Creation Points: -2
Increased Appetite (You eat twice your normal food intake), Creation Points: -1
Nanite Therapy (The drug effects and side effects can be stopped with an EMP or electrical based attack and drug can be tampered with using Computer skill check), Creation Points: -2

*Drugs & Pharmaceuticals*
(Requires Medicine skill to create based on Creation Points)

Recreational Drugs
1. Stim Salts, Administration: Insufflated, Effect: Mild Stimulant (+1 to Initiative), Mild Euphoria (+1 to Socialize), Side Effects: Moderately Addictive, Mild Agitation, Duration: 1d6 minutes, Creation Points: 0, Price: Very Cheap for a bag (around 1g, 6 doses)
2. Stim Sticks, Administration: Inhaled, Effect: Mild Alertness (+1 to Awareness), Mild Euphoria (+1 to Socialize), Side Effects: Severely Addictive, Duration: 1d6 rounds, Creation Points: 0, Price: Very Cheap for electronic vaporizer (12 cartridges total 6 doses, E-Cig holds up to 1/2 a dose each)
3. Kush, Administration: Inhaled, Effect: Euphoria (+2 to Socialize), Side Effects: Mildly Addictive, Mild Drowsiness (-1 to Initiative and Awareness), Increased Appetite (eat twice normal amount), Duration: 1d6 hours, Creation Points: 1, Price: Cheap for a bag (6 doses)
4. PainAway, Administration: Ingested, Effect: Mild Pain Tolerance (+5 Temporary HP), Side Effects: Mildly Addictive, Duration: 1d6 hours, Creation Points: 1, Price: Cheap for a bottle of pills (24 pills, 1/4th a dose each)
5. AmylSpray, Administration: Inhaled, Effect: Aphrodesiac (+2 to Persuade), Side Effects: Mild Suggestibility, Mild Memory Loss, Duration: 1d6 minutes, Creation Points: 2, Price: Normal for a nasal spray (6 doses)
6. HappyTabs, Administration: Ingested, Effect: Mild Euphoria (+1 to Socialize), Mild Aphrodesiac (+1 to Persuade), Side Effects: Mild Fatigue (-1 Fatigue), Truth Serum, 
Duration: 1d6 hours, Creation Points: 0, Price: Very Cheap for a bottle of capsules (24 capsules, 1/4 dose each)

Over-The-Counter Drugs
1. ToxAway, Administration: Injected, Effect: Antidote (+2 to Tolerance checks against poison), Neutralizer, Side Effects: Fatigue, Mutative, Duration: 1d6 hours, Creation Points: 5, Price: Costly for a vial (6 doses)
2. Sedatex, Administration: Ingested, Effect: Mild Neutralizer, Pain Tolerance, Side Effects: Drowsiness, Duration: 1d6 hours, Creation Points: 1, Price: Cheap for a bottle of pills (24 pills, 1/4th a dose each)
3. MaxMass, Administration: Ingested, Effect: Strength Booster (+1 to Body skills), Mild Refresher, Side Effects: Mildly Addictive, Agitation, Duration: 1d6 hours, Creation Points: 1, Price: Cheap for a bottle of pills (24 pills, 1/4th a dose each)
4. Logex, Administration: Ingested, Effect: Intelligence Booster (+1 to Intel skills), Mild Stimulant, Side Effects: Mildly Addictive, Mild Fatigue, Duration: 1d6 hours, Creation Points: 2, Price: Normal for a bottle of pills (24 pills, 1/4th a dose each)
5. VitaFort, Administration: Ingested, Effect: Antibiotic (+2 to Tolerance skill against Disease), Side Effects: Mild Fatigue, Duration: 1d6 hours, Creation Points: 2, Price: Normal for a bottle of pills (24 pills, 1/4th a dose each)
6. Focalate, Administration: Ingested, Effect: Salient, Mild Stimulant, Side Effects: Moderately Addictive, Mild Agitation, Duration: 1d6 hours, Cost: 112 Credits (24 pills, 1/4th a dose each)

Prescription Drugs
1. RadCleanse, Administration: Injected, Effect: Anti-Rad, Side Effects: Fatigue, Toxic, Duration: 1d6 hours, Cost: 200 Credits for a vial (6 doses)
2. Implantine, Administration: Injected, Effect: Tolerant, Mild Neutralizer, Side Effects: Mild Fatigue, Moderately Addictive, Duration: 1d6 hours, Cost: 80 Credits for a vial (6 doses)
3. RegenX, Administration: Injected, Effect: Regenerative, Side Effects: Drowsiness, Mutative, Duration: 1d6 hours, Price: Costly for a vial (6 doses)
4. Serozine, Administration: Ingested, Effect: Mild Euphoria, Antipsychotic, Side Effects: Mild Drowsiness, Mild Fatigue, Duration: 1d6 hours, Cost: 147 Credits for a bottle of pills (24 pills, 1/4th a dose each)
5. Recoverine, Administration: Ingested, Effect: Neutralizer, Anti-Addiction, Side Effects: Mildly Toxic, Mild Fatigue, Duration: 1d6 hours, Cost: 152 Credits for a bottle of pills (24 pills, 1/4th a dose each)
6. ViralBlock, Administration: Injected, Effect: Antiviral (+2 to Tolerance skill against Viruses), Side Effects: Fatigue, Mildly Toxic, Duration: 1d6 hours, Price: Normal for a vial (6 doses)

Illegal Drugs
1. Krok, Administration: Injected, Effect: Mild Euphoria (+1 to Socialize), Pain Tolerance, Side Effects: Overdose Risk, Severely Addictive, Mutative, Toxic, Duration: 1d6 hours, Cost: 10 C for a vial (6 doses)
2. Kane, Administration: Insufflated, Effect: Mild Euphoria (+1 to Socialize), Stimulant (+2 to Initiative), Side Effects: Severely Addictive, Paranoia, Duration: 1d6 minutes, Cost: 50 C for a bag (1g, 6 doses), Price: Cheap (bag of 6 doses)
2. Krystal, Administration: Inhalant, Effect: Euphoria (+2 to Socialize), Speed Booster (+1 to Speed-based skill checks), Side Effects: Severely Addictive, Carcinogen, Paranoia, Duration: 1d6 minutes, Cost: 40 C for a bag (12 crystals, 1/2 dose each)
3. Saturn, Administration: Injected, Effect: Body Booster (+1 to Body skills), Speed Booster (+1 to Speed skills), Stimulant (+2 to Initiative), Pain Tolerance, Side Effects: Moderately Addictive, Paranoia, Mutative, Memory Loss, Duration: 1d6 hours, Cost: 350 Credits for a vial (6 doses)
4. Lunar, Administration: Sublingual, Effect: Euphoria (+2 to Socialize), Mild Stimulant (+1 to Initiative), Side Effects: Agitation, Duration: 1d6 hours, Cost: 80 Credits for a bag (12 tabs, 1/2 dose each)
5. Spiral, Administration: Sublingual, Effect: Intelligence Booster (+1 to Intelligence-based skills), Mild Psychedelic, Side Effects: Hallucinogenic (-2 to Awareness), Truth Serum, Suggestibility, Duration: 1d6 hours, Cost: 180 Credits for bag, (24 tabs, 1/4 dose each)

Nano Pharmaceuticals
(Requires Tech skill to create, based on the Creation Difficulty listed below)

1. Cancer-B-Gone, Administration: Ingested, Effect: Cancer Treatment, Side Effects: Nanite Therapy, Duration: 2d6 hours, Creation Difficulty (Tech): Very Hard, Price: Normal for a bottle of pills (24 pills, 1/4th dose per pill)
2. NanoImmune, Administration: Injected, Effect: Antibiotic, Antiviral, Antidote, Side Effects: Nanite Therapy, Duration: 2d6 hours, Creation Difficulty (Tech): Challenging, Price: Costly for a vial (6 doses)
3. RepairX , Administration: Injected, Effect: Genetic Repair, Regenerative, Mild Pain Tolerance, Side Effects: Nanite Therapy, Duration: 1d6 hours, Creation Difficulty (Tech): Very Challenging, Price: Very Costly for a vial (6 doses)
4. NanoStitch, Administration: Topical, Effect: Mild Regenerative, Pain Tolerance, Side Effects: Nanite Therapy, Duration: 1d6 Minutes, Creationg Difficulty (Tech): Very Hard, Price: Normal for a tube (6 doses)
5. NanoFocus, Administration: Ingested, Effect: Perception Enhancer, Side Effects: Nanite Therapy, Duration: 1d6 Minutes, Creation Difficulty (Tech): Challenging,  Price: Costly for a bottle of pills (24 pills, 1/4th dose per pill)
6. Methusalah, Administration: Injected, Effect: Age Blocker (Halts the Aging Process), Genetic Repair, Regenerative, Side Effects: Nanite Therapy, Duration: 1d6 weeks, Creation Difficulty (Tech): Impossible, Availability: Experimental, Price: Astronomical for a vial (6 doses)

Last Edited By: citizenx Apr 22 15 11:18 PM. Edited 1 time